Updated README to clarify cover art

I've moved Filename-based naming to the top of the list, as it should be the preferred way if a user generates their own art.
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Alex Duchesne 2024-06-07 16:26:20 -04:00
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@ -62,14 +62,14 @@ This method is intended to be used when .fw support isn't available (when portin
# Usage
## Game covers
## Game covers / artwork
Game covers should be placed in the `romart` folder at the base of your sd card. You can obtain a pre-made pack [here](https://github.com/ducalex/retro-go-covers). Retro-Go is also compatible with the older Go-Play romart pack.
You can add missing cover art by creating a PNG image (160x168, 8bit). Two naming schemes are supported:
- Filename-based: `/romart/nes/Super Mario.nes.png` (notice the rom extension is included)
- CRC32-based: `/romart/nes/A/ABCDE123.png` where `nes` is the same as the rom folder, and `ABCDE123` is the CRC32 of the game (press A -> Properties in the launcher to find it), and `A` is the first character of the CRC32
- Name-based: `/romart/nes/Super Mario.nes.png` (notice the rom extension is included!)
_Note: CRC32-based, which is what is used in the pre-made pack, is much slower than name-based! This type is useful because filenames vary greatly despite having identical CRCs, but if you generate your own art I suggest you use name-based format and delete all CRC-based art from your SD Card to improve responsiveness._
_Note: CRC32-based, which is what is used in the pre-made pack, is much slower than name-based! This type is useful because filenames vary greatly despite having identical CRCs, but if you generate your own art I suggest you use filename-based format and delete all CRC-based art from your SD Card to improve responsiveness._
## BIOS files