NES: Fixed overcropping caused by recent commits
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@ -154,11 +154,11 @@ static void blit_screen(uint8 *bmp)
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// A rolling average should be used for autocrop == 1, it causes jitter in some games...
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// int crop_h = (autocrop == 2) || (autocrop == 1 && nes->ppu->left_bg_counter > 210) ? 8 : 0;
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int crop_v = (overscan) ? nes->overscan : 0;
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int crop_h = (autocrop) ? 16 : 8;
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int crop_h = (autocrop) ? 8 : 0;
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// crop_h = (autocrop == 2) || (autocrop == 1 && nes->ppu->left_bg_counter > 210) ? 8 : 0;
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currentUpdate->width = NES_SCREEN_WIDTH - crop_h * 2;
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currentUpdate->height = NES_SCREEN_HEIGHT - crop_v * 2;
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currentUpdate->offset = crop_v * currentUpdate->stride + crop_h;
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currentUpdate->offset = crop_v * currentUpdate->stride + crop_h + 8;
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rg_display_submit(currentUpdate, 0);
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}
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