# Retro-Go 1.46 (2025-11-07) - Launcher: Added virtual keyboard to manage wifi networks - Launcher: Diacritics are now correctly shown in filenames - All: Overclock works better (original esp32 only) - All: German translations has been added - All: On-screen low battery indicator # Retro-Go 1.45 (2025-07-27) - SMS/GG: Fixe broken inputs in many games since 1.40 (#198) - SNES: Increased max supported ROM size on some devices - Launcher: Fixed network status in options menu - All: Improved D-PAD input accuracy on some devices - All: French translation now has accents - New device support: LILYGO T-Deck Plus - New device support: Null Nano by Ampersand - New device support: crokpocket - New device support: VMU # Retro-Go 1.44 (2025-02-03) - SNES: Larger ROMs are now supported (on devices with enough memory) - All: User interface is now multi-language (currently english and french)! - New device support: Retro-Ruler - New device support: Byteboi rev.1 - New device support: Rachel ESP32 # Retro-Go 1.43 (2024-09-02) - All: Added ZIP support (large 4MB+ GBC roms not supported unfortunately) - Launcher: Added menu option to pre-compute all CRC32s (for cover art) - Launcher: Officially support name-based cover art (eg: `/covers/nes/game name.png`) - Launcher: Improved responsiveness when cover art/save preview is enabled - Launcher: Added network status/details in wifi dialog # Retro-Go 1.42 (2024-06-05) - PCE: Fixed out-of-bounds VCE regs access (Crash in Raiden, probably others) - NES: Fixed panic in some games (Snow Brothers, Chip'n'Dale, probably others) - Launcher: Fixed stability issues when cycling through all tabs # Retro-Go 1.41 (2024-04-16) - MSX: Added fMSX emulator - COL: Added virtual keyboard so that more games work - COL: Fixed savestates not working - All: Improved scaling; you can now zoom to any size you want! - All: Eliminated battery icon flicker - All: Added overclock option in the debug menu (need feedback before making it permanent) # Retro-Go 1.40 (2024-02-27) - NES: Added sound emulation to mapper 19 (Pacman Championship Edition) - NES: Added 2KB CHR support to mapper 64 (Rolling Thunder) - NES: Fixed Battletoads (now works past level 2 but there's still occasional jitter) - NES: Fixed Battletoads Double Dragon (freezing) - NES: Fixed Teenage Mutant Ninja Turtles 3 (HUD jumping around in level 2) - NES: Fixed other minor glitching in mapper 4 (MMC3) games - NES: Fixed text garbled in Gun-Nac - COL: Added palette selector (also for SG-1000) - COL: Added support for SGM - All: Added support for custom scaling dimensions - All: Added border support (to replace black bars when not using full screen scaling) - All: Fixed savestate wouldn't be loaded on next boot after saving - All: Fixed partial screen updating sometimes caused artifacts - Launcher: Long file names are now working correctly (though still not recommended) # Retro-Go 1.39 (2023-??-??) - Launcher: Reject names that are too long instead of being weird - Theming support is now tested and documented - Added DAC pinout for ODROID-GO # Retro-Go 1.38.1 (2023-04-02) - GBC: Added switch to disable RTC sync with system time - Launcher: Fixed crash when files without extensions were present # Retro-Go 1.38 (2023-03-28) - GBC: Added support for MBC30 (For Pokemon Crystal romhacks) - Launcher: Added a new scroll behavior (Options -> Scroll mode) # Retro-Go 1.37 (2022-12-30) - SNES: Fixed controls menu labels - GEN: Small performance improvement - Launcher: Added tool to download updates # Retro-Go 1.36.3 (2022-12-14) - SNES: Fixed freeze in controls menu (hopefully for real this time...) # Retro-Go 1.36.2 (2022-12-07) - SNES: Fixed crash in controls menu - Launcher: Start wifi access point # Retro-Go 1.36.1 (2022-11-29) - Fixed MRGC/esplay builds # Retro-Go 1.36 (2022-11-28) - GBC: Fixed Pokemon Trading Card Game - SNES: Added support for ROMs with extra headers - SNES: Added low pass filter toggle - GEN: Added support for interleaved ROMs - Lynx: Changed samplerate to fix some audio issues - Launcher: Fixed recently played list - Wifi and WebUI improvements - Improved recovery mode reliability # Retro-Go 1.35 (2022-10-18) - SNES: New Snes9x port (based on 2005 version) with sound! - GEN: Improved compatibility (updated from bzhxx's upstream) - GW: Added Game & Watch emulator by bzhxx - Lynx: Fixed crash when opening options menu - Launcher: Added web file manager - Launcher: Added network time sync - Launcher: Increased max filename length to ~72 characters - All: Fixed some crash recovery issues - Releases are now built with esp-idf 4.3 # Retro-Go 1.34 (2022-09-18) - SNES: Fixed crash when opening menu - NES: Implemented mapper 185 - PCE: Fixed crash when quitting emulator - PCE: Improved stability and compatibility - GBC: Fixed Resident Evil Gaiden not showing test (thanks to ddrsoul) - All: Improved SD Card compatibility # Retro-Go 1.33 (2022-08-01) - Added Genesis/Megadrive emulator - Added multiple save state support (per game) - DOOM: Added IWAD selector when launching a mod (PWAD) - Launcher: Fixed buttons not responding during `CRC32...` # Retro-Go 1.32.1 (2022-05-21) - Launcher: Fixed savestate screenshot using the wrong file name (#13) # Retro-Go 1.32 (2022-04-27) - Launcher: Added subfolder navigation (there are still some sorting issues) - Launcher: Improved responsiveness when covers are enabled but not installed - All: Speedup mode improvements: More granularity, added 0.5x mode, working audio, DOOM is now supported - All: Moved saves on retro-go to be in line with other devices (a notice will be displayed on first boot) - All: Added .img generator, to use with esptool.py - All: Pressing start+select will open options menu (on devices with no option button) # Retro-Go 1.31.1 (2022-03-08) - All: Fixed sound on MRGC-G32 # Retro-Go 1.31 (2022-02-15) - Launcher: Fixed occasional crash when changing tab - GBC: Fixed high cpu usage / slowdowns - GBC: Fixed RTC format in SRAM - All: Fixed crash when changing audio sink in game - All: Fixed occasional settings reset if a panic occurred while a key held down - All: Improved panic handling, more detailed crash.log # Retro-Go 1.30 (2022-02-02) - NES: Fixed Lagrange Point - NES: Added support for a few untested mappers - NES: State files are now smaller (faster load/save) - PCE: Many sprites issues fixed by Macs75 - PCE: New save state format (incompatible with old saves, but extensible going forward...) - Added key repetition in dialogs (when holding an arrow key, for example) - We now have continuous integration thanks to tomzx # Retro-Go 1.29.1 (2021-12-23) - Fixed settings not remembered per emulator - Fixed recent/favorites should be cleared on settings reset - Added back "Reboot to firmware" in about dialog - Fixed other minor bugs # Retro-Go 1.29 (2021-12-20) - Launcher: New look and feel - NES: Show when NSF is playing - DOOM: Added `Toggle Map` in the DOOM menu - DOOM: Fixed issues affecting the MRGC-G32 (sound and image) - Replaced LuPng/zlib with lodepng # Retro-Go 1.28 (2021-11-23) - GBC: Dinky Kong & Dixie Kong (and probably others) - GBC: Fixed SRAM saving not working correctly (thanks to Jarrad Edwards!) - NES: Added basic NSF support - NES: Added support for mapper 30 - SMS: Performance improvement - DOOM: New PrBoom port included. (DOOM I, II, SIGIL, and Freedoom work well but occasional OOM crashes remain) - Launcher: Got rid of the occasional SPI mutex error - MRGC G32 (GBC) is now fully supported (Hopefully) # Retro-Go 1.27.2 (2021-10-13) - SMS: Enabled SG-1000 support - GBC: Hide palette option when running GBC game - Launcher: Adapt cover art size to screen resolution - Fixed multiple display corruption issues with dialogs # Retro-Go 1.27 (2021-09-27) - NES: Implemented mappers 76 and 206 - NES: Optimized mappers 9 and 10 - GBC: Fixed Dinky Kong & Dixie Kong - Minor menu reorganization - First alpha build for MRGC-G32 (GBC) devices # Retro-Go 1.26.3 (2021-08-29) - Fixed typo resulting in corrupt PNG decoding # Retro-Go 1.26.2 (2021-08-25) - PCE: Performance improvement - GBC: Performance improvement - GBC: Fixed score not shown in Donkey Kong - Launcher: Improved PNG support - All: Replaced miniz by zlib which should resolves all save-related crashes # Retro-Go 1.26.1 (2021-07-31) - Launcher: Fixed subdirectory display (again) # Retro-Go 1.26 (2021-07-29) - GBC: Experimental BIOS support (put your files in /bios/gb_bios.bin /bios/gbc_bios.bin) - NES: Added Mesen roms database to patch wrong headers - All: Option to disable partial screen updating (it seems to cause glitches for some people) - Launcher: Option to enable/disable any tab - Launcher: Fixed subdirectory display - Launcher: Fixed sorting bugs - Launcher: Recently played list - Dev: Now able to build on esp-idf 4.1 and 4.2 # Retro-Go 1.25.3 (2021-05-30) This is a bug fix release that fixes the following issues: - Occasional crash when saving a game - Corrupted or missing save screenshot - Menu dialog sometimes cut off with big fonts (now can scroll) - Games in subfolders now shown in the launcher (still no sub navigation but everything will be listed at least) # Retro-Go 1.25.1 (2021-04-28) - Fixed: dialog multiline text mangling one character - Fixed: font selection not wrapping around correctly - Fixed: occasional crash when saving state (it might still crash but the save will at least finish first) # Retro-Go 1.25 (2021-04-11) - All: Proportional fonts support with correct alignment - All: Crash log is now saved to the SD Card if possible. Please share it if you encounter a non-obvious crash. - All: The settings format has changed to allow more flexibility (some of your settings will be lost, sorry!) - GG/COL/SMS: Now have independent settings, you can set different filters and scaling per console! - Launcher: Idle CRC32 caching, just let your GO sit for a while to never see "CRC32..." again! - Launcher: Improved responsiveness # Retro-Go 1.24 (2021-02-26) - NES: Implemented Mapper 19 IRQ counter (fixes Pacman Championship Edition (still sound issues)) - NES: Significant performance improvement in some games - NEX: Fixed Ninja Gaiden 3 - PCE: Fixed a rare crash when saving state on large games - PCE: Added option to force 8bit audio - GBC: Emulation is now running closer to real speed (60fps instead of 59, real is 59.7) - GBC: Fixed Kirby Dreamland 2 - GBC: Fixed Fatass - GBC: Fixed the harsh flicker when starting some games - GBC: Hopefully improved how SRAM is handled - SNES: Save states now working - SNES: Fixed wrong colours in some games - SNES: Choice of controls style - SNES: 24Mbit ROMs support - SNES: Performance improvements (still very slow) - ALL: Fixed dialog sometimes crashing when pressing the wrong button - ALL: Show emulation speed in status bar instead of just FPS - ALL: Added soft reset option - ALL: Enabled exFAT support - ALL: Debug menu is now easier to access (currently pretty useless): press start when main menu is open - ALL: Option to use LED to show disk activity (also fairly useless) Note: You should backup your GBC saves before trying this build. (See [1.19](https://github.com/ducalex/retro-go/releases/tag/1.19) to download cover art.) # Retro-Go 1.23 (2021-01-19) - GBC: Fixed palette and rtc not always reset correctly - GBC: Fixed uninitialized values when loading/saving states (fixes minor glitches) - NES: Compatibility improvement (fixes Dragon Warrior IV) - SMS and GBC and NES: Small performance improvements and misc. bug fixes - SNES: First preview! (Please don't report bugs, it is not playable yet) # Retro-Go 1.22 (2020-12-31) - GBC: Significant performance improvement (greatly improves Mario Tennis, Super Mario Land DX, Radikal Bikers, and more) - GB: Fixed Link's Awakening glitch - PCE: Small performance improvement # Retro-Go 1.21.1 (2020-12-26) - PCE: Improved emulation accuracy and performance - PCE: DDA emulation now mostly works (sound effects, voices) - PCE: Option to crop overscan - NES: Small performance improvement - Launcher: A screenshot of your saved game will be shown if no cover found (configurable, not available in PCE yet) - Tuned the auto frame skipping to reduce stutter in Pokemon # Retro-Go 1.20.2 (2020-11-02) - PCE: Fixed missing enemy sprites in Bonk - PCE: Audio should be better in games like Bonk - GBC: SRAM always generated when saving state and file now compatible with VisualBoyAdvance # Retro-Go 1.20.1 (2020-11-01) - PCE: Workaround for glitch in Splatterhouse (CRC D00CA74F) - PCE: Fixed cropping offset for high res games - PCE: Greatly improved performance for all games # Retro-Go 1.19 (2020-10-01) - LYNX: Rotation support - LYNX: Added cover art - ALL: New "medium" font size - ALL: Slightly faster boot Also some internal changes: - SMS: Refactored the z80 emulation for more performance and smaller code size - GBC: Misc cleanup for smaller code size - ALL: Python build scripts, mkfw and gcc are no longer necessary - ALL: Implemented a basic profiler based on GCC function instrumentation # Retro-Go 1.18 (2020-08-24) - RETRO: Favourites support (let me know if it can be improved) - RETRO: Fixed misc navigation bugs - NES: New MMC1 implementation to improve compatibility (eg: Dragon Warrior 4 now boots but crashes for other reason) - NES: Battletoads "fixed" (workaround. still glitches, but it seems playable) - GBC: Fixed garbled tiles in some games (eg: Speedy Gonzalez) - PCE: Fixed horizontal lines in some games - SMS/GG: Improved performance, 25% less frameskip - ALL: Fixed stutter when changing a setting (on slow SD Card) - ALL: Better panic handling that might show the crash reason now # 2020-08-01 - NES: Compatibility hack to fix glitches in Zen Intergalactic, Power Blade, Kirby, SMB3 - NES: Fixed volume issues above level 5 - Launcher: Misc UI improvements - Settings are now stored on the SD card - Retro-Go is now compiled with esp-idf 4.0 # 2020-06-29 - Added file property dialog (press B) - Minor UI tweaks - Fixed crash on some devices when the battery is full or charging - Fixed stuttering in GB/GBC emulation - Fixed most scaling issues (some games still have horizontal bars in PCE) # 2020-06-13 - NES: Fixed palette not applied - NES: Fixed some bugs with auto crop - PCE: Fixed US encoded roms - PCE: Fixed Legend of Hero Tonma - PCE: Fixed scaling bug causing black screen in many games (eg Salamander) - PCE: Implemented Street Fighter 2 mapper - Lynx: Lynx is now playable (rotation support still missing) # 2020-05-30 - NES: New option to detect and crop the blank leftmost column in some games (eg SMB3) - NES: Implemented Mapper 193 (War in the Gulf) - NES: Fixed shadows in Aussie Rules Footy - NES: Fixed games relying on 32K banks - NES: Fixed more Chinese bootlegs - NES: Improved sound on PAL games (speed is still a bit off in some games) - NES: New save/load code that will soon be compatible with saves from popular emulators - GB: Fixed Donkey Kong statistics not showing (Game-specific hack) - GBC: Fixed Fushigi no Dungeon - Fuurai no Shiren GB2 text not showing (Game-specific hack) - PCE: Cover art improved - All: Saves are now atomic, an interruption while saving (crash/battery/sd error/etc) will no longer corrupt your save file - All: Battery and FPS indicators when you open in-game menu - All: Option to select startup app (always launcher vs last used game) - All: Firmware size is back to a mere 2.56MB (including PCE and Lynx!) # 2020-05-04 - PCE: Improved performance, all tested games run at 100% speed with higher refresh rate - PCE: Save states fully implemented - NES: Enabled support for mappers 41, 42, 46, 50, 73, 93, 160, 229 (bootlegs/multicarts) - NES: Implemented mappers 162 and 163 (A dozen of Nanjing games) - Smaller firmware size (3.5 to 3MB) # 2020-04-27 - PC Engine emulation! - Colecovision no longer needs a BIOS - Smaller binary sizes (though the .fw is padded to the same as before) - License is now GPL2 for all components in the project - NES: Option to disable overscan - GB: DMG GREEN palette by 8xpdh - GB: GBC's game-specific colorization support - GB: Option to save/load SRAM automatically (careful: causes stuttering in many games) Known issues: - Save states support in PCE is experimental. Loading is also manual only (start a game -> Reload). # 2020-03-20 - NES: PAL games support - NES: Fixed Cheetahmen 2 (Impl. Mapper 228) - GB: Fixed Altered Space 3-D Adventure - GB: Fixed Faceball 2000 - GB: Performance improvement # 2020-03-13 - NES: Color palette support (FirebrandX) - NES: Option to disable sprite limit (sprite flicker) - NES: Fixed SMB3 (Broken in 2020-03-10) - NES: Fixed The Simpsons (Broken in 2020-03-10) - NES: Fixed Owlia (Broken in 2020-02-29-exp) - NES: Fixed Castlevania III (It's playable but there are issues) (Never worked before) - NES: Fixed Choplifter (Never worked before) - All: Fixed filter alignment issue (mostly visible in GB) # 2020-03-10 - New: Bilinear filtering available for all emulators - Launcher: Fix SPI conflicts that froze the application - NES: Fix crash during save/load in some games - GBC: Fixed Worms Armageddon - GBC: Fixed Metal Gear Solid - NES: Fixed Teenage Mutant Ninja Turtle III - NES: Fixed Felix the Cat - NES: Fixed Tetris 2 + Bombliss - Misc bug fixes # 2020-02-23 - Display code optimization with 5-10% FPS throughput increase - Friendlier in-game fatal errors that allow to return to launcher - Many bug fixes # 2020-02-19 - GB/GBC: More of the ROM is preloaded to fix stuttering in some games - GB/GBC: Now using partial screen updates, allowing 60fps in many games - Turbo speed support in all emulators - Removed interlacing. The replacement method looks better (or at least equal) and works for all three systems - Launcher: File extensions are now hidden # 2020-02-11 - New scaling options - 8MB GBC game support - Significant size reduction - Bug fixes # 2020-02-05 - Fixed Game Gear aspect ratio - PNG support for cover art - Option to reduce cover art loading delay - Experimental ZIP support for NES/SMS/GG ROMS # 2020-02-01 - Initial release