初始提交卡包 USB 工程
纳入固件源码、屏幕组件、nand_xfer 工具和文档。忽略本机构建产物、sdkconfig,以及含本机路径的依赖锁。 Co-authored-by: Cursor <cursoragent@cursor.com>
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/*
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* Copyright 2026 NXP
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* NXP Proprietary. This software is owned or controlled by NXP and may only be used strictly in
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* accordance with the applicable license terms. By expressly accepting such terms or by downloading, installing,
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* activating and/or otherwise using the software, you are agreeing that you have read, and that you agree to
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* comply with and are bound by, such license terms. If you do not agree to be bound by the applicable license
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* terms, then you may not retain, install, activate or otherwise use the software.
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*/
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#include "lvgl.h"
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#include <stdio.h>
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#include "gui_guider.h"
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#include "events_init.h"
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#include "widgets_init.h"
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#include "custom.h"
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#include "esp_log.h"
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void setup_scr_screen_fortune_text(lv_ui *ui)
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{
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// ESP_LOGI("setup_scr", ">>> %s", __func__);
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//Write codes screen_fortune_text
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ui->screen_fortune_text = lv_obj_create(NULL);
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lv_obj_set_size(ui->screen_fortune_text, 502, 410);
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lv_obj_set_scrollbar_mode(ui->screen_fortune_text, LV_SCROLLBAR_MODE_OFF);
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//Write style for screen_fortune_text, Part: LV_PART_MAIN, State: LV_STATE_DEFAULT.
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lv_obj_set_style_bg_opa(ui->screen_fortune_text, 255, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_bg_color(ui->screen_fortune_text, lv_color_hex(0x000000), LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_bg_grad_dir(ui->screen_fortune_text, LV_GRAD_DIR_NONE, LV_PART_MAIN|LV_STATE_DEFAULT);
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//Write codes screen_fortune_text_img_zodiacs
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ui->screen_fortune_text_img_zodiacs = lv_image_create(ui->screen_fortune_text);
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lv_obj_set_pos(ui->screen_fortune_text_img_zodiacs, 60, 65);
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lv_obj_set_size(ui->screen_fortune_text_img_zodiacs, 382, 280);
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lv_obj_add_flag(ui->screen_fortune_text_img_zodiacs, LV_OBJ_FLAG_CLICKABLE);
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lv_image_set_src(ui->screen_fortune_text_img_zodiacs, &_image_zodiacs_RGB888_382x280);
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lv_image_set_pivot(ui->screen_fortune_text_img_zodiacs, 50,50);
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lv_image_set_rotation(ui->screen_fortune_text_img_zodiacs, 0);
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//Write style for screen_fortune_text_img_zodiacs, Part: LV_PART_MAIN, State: LV_STATE_DEFAULT.
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lv_obj_set_style_image_recolor_opa(ui->screen_fortune_text_img_zodiacs, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_image_opa(ui->screen_fortune_text_img_zodiacs, 255, LV_PART_MAIN|LV_STATE_DEFAULT);
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//Write codes screen_fortune_text_label_fotune
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ui->screen_fortune_text_label_fotune = lv_label_create(ui->screen_fortune_text);
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lv_obj_set_pos(ui->screen_fortune_text_label_fotune, 175, 129);
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lv_obj_set_size(ui->screen_fortune_text_label_fotune, 164, 159);
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lv_label_set_text_static(ui->screen_fortune_text_label_fotune, "凡事皆顺意好运常围绕,小财入账生活多美好\n\n");
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lv_label_set_long_mode(ui->screen_fortune_text_label_fotune, LV_LABEL_LONG_WRAP);
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//Write style for screen_fortune_text_label_fotune, Part: LV_PART_MAIN, State: LV_STATE_DEFAULT.
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lv_obj_set_style_border_width(ui->screen_fortune_text_label_fotune, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_radius(ui->screen_fortune_text_label_fotune, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_text_color(ui->screen_fortune_text_label_fotune, lv_color_hex(0x18cc84), LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_text_font(ui->screen_fortune_text_label_fotune, &lv_font_montserrat_14, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_text_opa(ui->screen_fortune_text_label_fotune, 255, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_text_letter_space(ui->screen_fortune_text_label_fotune, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_text_line_space(ui->screen_fortune_text_label_fotune, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_text_align(ui->screen_fortune_text_label_fotune, LV_TEXT_ALIGN_CENTER, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_bg_opa(ui->screen_fortune_text_label_fotune, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_pad_top(ui->screen_fortune_text_label_fotune, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_pad_right(ui->screen_fortune_text_label_fotune, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_pad_bottom(ui->screen_fortune_text_label_fotune, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_pad_left(ui->screen_fortune_text_label_fotune, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_shadow_width(ui->screen_fortune_text_label_fotune, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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//Write codes screen_fortune_text_btn_2
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ui->screen_fortune_text_btn_2 = lv_button_create(ui->screen_fortune_text);
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lv_obj_set_pos(ui->screen_fortune_text_btn_2, 25, 30);
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lv_obj_set_size(ui->screen_fortune_text_btn_2, 100, 60);
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ui->screen_fortune_text_btn_2_label = lv_label_create(ui->screen_fortune_text_btn_2);
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lv_label_set_text(ui->screen_fortune_text_btn_2_label, "");
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lv_label_set_long_mode(ui->screen_fortune_text_btn_2_label, LV_LABEL_LONG_WRAP);
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lv_obj_align(ui->screen_fortune_text_btn_2_label, LV_ALIGN_CENTER, 0, 0);
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lv_obj_set_style_pad_all(ui->screen_fortune_text_btn_2, 0, LV_STATE_DEFAULT);
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lv_obj_set_width(ui->screen_fortune_text_btn_2_label, LV_PCT(100));
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//Write style for screen_fortune_text_btn_2, Part: LV_PART_MAIN, State: LV_STATE_DEFAULT.
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lv_obj_set_style_bg_opa(ui->screen_fortune_text_btn_2, 255, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_bg_color(ui->screen_fortune_text_btn_2, lv_color_hex(0x000000), LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_bg_grad_dir(ui->screen_fortune_text_btn_2, LV_GRAD_DIR_NONE, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_border_width(ui->screen_fortune_text_btn_2, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_radius(ui->screen_fortune_text_btn_2, 17, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_shadow_width(ui->screen_fortune_text_btn_2, 0, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_text_color(ui->screen_fortune_text_btn_2, lv_color_hex(0xffffff), LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_text_font(ui->screen_fortune_text_btn_2, &lv_font_iconfont_25, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_text_opa(ui->screen_fortune_text_btn_2, 255, LV_PART_MAIN|LV_STATE_DEFAULT);
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lv_obj_set_style_text_align(ui->screen_fortune_text_btn_2, LV_TEXT_ALIGN_CENTER, LV_PART_MAIN|LV_STATE_DEFAULT);
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//Write style for screen_fortune_text_btn_2, Part: LV_PART_MAIN, State: LV_STATE_CHECKED.
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lv_obj_set_style_bg_opa(ui->screen_fortune_text_btn_2, 0, LV_PART_MAIN|LV_STATE_CHECKED);
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lv_obj_set_style_border_width(ui->screen_fortune_text_btn_2, 0, LV_PART_MAIN|LV_STATE_CHECKED);
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lv_obj_set_style_radius(ui->screen_fortune_text_btn_2, 5, LV_PART_MAIN|LV_STATE_CHECKED);
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lv_obj_set_style_shadow_width(ui->screen_fortune_text_btn_2, 0, LV_PART_MAIN|LV_STATE_CHECKED);
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lv_obj_set_style_text_color(ui->screen_fortune_text_btn_2, lv_color_hex(0xffffff), LV_PART_MAIN|LV_STATE_CHECKED);
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lv_obj_set_style_text_font(ui->screen_fortune_text_btn_2, &lv_font_iconfont_25, LV_PART_MAIN|LV_STATE_CHECKED);
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lv_obj_set_style_text_opa(ui->screen_fortune_text_btn_2, 255, LV_PART_MAIN|LV_STATE_CHECKED);
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//The custom code of screen_fortune_text.
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//Update current screen layout.
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// ESP_LOGI("setup_scr", "%s: lv_obj_update_layout", __func__);
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lv_obj_update_layout(ui->screen_fortune_text);
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//Init events for screen.
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// ESP_LOGI("setup_scr", "%s: events_init_screen_fortune_text", __func__);
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events_init_screen_fortune_text(ui);
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// ESP_LOGI("setup_scr", "<<< %s done", __func__);
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}
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